Getting started: How to Surf the Pathways Project
The multimedia project
What you’re scrolling through on your desktop or holding in your hands is in some ways a text, but it’s also a great deal more than that. The Pathways Project departs from a stand-alone, linear text in two radical ways.
First, the online version of the Pathways Project consists of a network of linked nodes that presents the contents of the book and adds many items and opportunities that books just can’t support.
Second, even the brick-and-mortar book, entitled Pathways of the Mind, is not simply a conventional text. It’s a morphing book, capable of being read in innumerable ways.
In other words, you can surf the online facility or you can “read” the book or, but in either case your experience will differ from the usual text-consuming scenario. More about those two options in a moment, but first a word about the general thesis of the Pathways Project.
The homology
The goal of the Project is to explain and illustrate a central thesis—namely, that humankind’s oldest and newest thought-technologies, oral tradition and the internet (abbreviated here as OT and IT), are fundamentally alike. Hardly identical, of course, but surprisingly similar in their structure and dynamics.
And how are they alike? Both media depend not on static products but on continuous processes, not on stationary points but on vectors with direction and magnitude, not on “What?” but on
“How do I get there?” In contrast to the fixed, spatial linearity of the conventional page and the book, the twin technologies of OT and IT mime the way we think—by navigating along pathways within an interactive network.
In both cases, then, it’s pathways—and not things—that matter. OT and IT don’t operate by spatializing, sequencing, or objectifying. They don’t fossilize ideas into free-standing museum exhibits, as books typically do. Instead, they invite active participation and support a rich diversity of individual, one-time-only experiences. In place of the single, predetermined route typical of texts, they offer myriad different routes for exploration by engaging each user in nothing less than co-creating his or her own reality.
This built-in, rule-governed variability marks the crucial difference between the closed arena of a textual script—what we’ll be calling the tAgora—and the open, multiform environment of oral tradition and the electronic world of the internet—the oAgora and eAgora, respectively. Because of their inherent dynamics, both OT and IT are always in flux; they remain open, emergent, and forever under construction rather than closed, discrete, and complete.
Surfing the wiki
Instead of wrestling with the built-in barriers of book technology and the tAgora, the online facility allows you to fashion a unique experience of its assets by choosing among practically innumerable sets of pathways. Instead of interpreting a monolithic text, you yourself mold the wiki’s malleable contents into a co-created reality. You are an active participant in charge of a process: you set the agenda and prescribe the itinerary. And your experience happens—actually takes living shape—even as you click through the network.
Options
Here are four ways you can proceed:
1. Via the default method: “straight through”
The Pathways Project wiki can be read straight through, so to speak, by following the order given in the Full Table of Contents in the righthand menu-bar. Mirroring the page-turning sequence of Pathways of the Mind (itself only one choice among many), this order amounts to merely one of many potential routes through the network.
2. Via the three principal media environments
Another way surf the wiki is to focus on one of the three principal media environments—the oAgora, tAgora, and eAgora—that lie at the heart of the OT-IT thesis and at the foundation of the Pathways Project as a whole.
The oAgora is the word-marketplace for oral tradition, the “place” where OT is performed for audiences. It is, as demonstrated elsewhere, humankind’s oldest and most pervasive communications technology. The tAgora, next in historical succession, names the communications technology that involves the creation of texts as cognitive prostheses for thinking and exchanging ideas. The eAgora, or electronic marketplace, is of course the virtual world of the internet and digital media. Today these technologies co-exist in a complex array of media channels, a situation that the Pathways Project aims to represent as well as explain.
After starting with one or more of these three major ideas, you can then proceed from a basic frame of reference to any other part of the wiki. (One radical advantage of this eTool is that you’re offered numerous opportunities to explore related links at any and all points in your “reading”.) Note that links to the three principal media environments are continuously available in the top menu-bar as you surf.
3. Via linkmaps
Linkmaps amount to suggested routes through the wiki network, particular sequences of ePathways that I have clicked through and found illuminating in one way or another. An example is the eWorld, a linkmap of nodes that leads from “Leapfrogging the text” to “The Museum of Verbal Art” to “The Irony of Proteus” to “Resynchronizing the event” to “Systems versus things.” En route the surfer will have an opportunity to think about a textless world, the new-media landscape for literature and oral tradition, an ancient Greek myth of transformation, the re-creation of performance events, and communication without “things.” What’s more, the entire itinerary revolves around the core OT/IT thesis of the Pathways Project.
Potential surfers may opt to follow this or some other predesignated pattern (any of which they can always exit at any point, of course). Or they may choose to strike out on their own, fashioning their own experiences at every juncture—effectively creating their own linkmaps as they go. The freedom to explore and to construe is nearly absolute, and all we ask in return is that surfers consider the option of contributing their newly discovered itineraries to the Pathways Project archive of linkmaps as possible “guidebooks” for future users.
4. Via branches
All topic nodes contain multiple branches, links that allow navigation to other nodes related in some fashion to the particular idea under under discussion. As with other aspects of the online facility, the choice rests with the surfer, who may decide to keep on reading past the branch or to “depart” the present topic node for another destination. Of course, the whole point of the online digital configuration is to erase the tAgora notion of departure and to image the pathways of OT and IT.
“Reading” the morphing book
Contents
The contents of Pathways of the Mind, the brick-and-mortar aspect of the Pathways Project, consists of items that are eligible for exchange within the tAgora, plus a few unusual options. The book contains all of the node-texts that composed and posted as of its date of issue, its copyright date. Of course, it cannot house any subsequent additions unless it proceeds to a second edition, which would in turn involve a sequel sort of limitation. Books can’t remain open-ended or under construction (as OT and IT can and must).
Options
Unlike conventional books, Pathways of the Mind is built and intended to be “read” in multiple, alternate ways. Of course, a book is not a website. But to the limited degree that the medium allows, you will be able to “sort” your experience according to facsimiles of the four reading strategies available in the online wiki:
1. Via the default method: “straight through”
You can opt to march straight through from the opening page to the last, like a novel-reader tracking the story as it unfolds according to a singular, fixed blueprint. This is basically the default logic of the tAgora, but without the customary hierarchy of chapters, sections, and other book-matrices that act as cognitive and rhetorical support for the reading process. As in the wiki, the “straight through” order is merely alphabetical, and is probably best likened to reading page after page of definitions in a dictionary. Each of the parts is (hopefully) interesting and helpful, but their assembly into a coherent whole is in large part the reader’s responsibility.
2. Via the three principal media environments
Or you can read according to any of the three principal media environments—the oAgora, tAgora, or eAgora—by using the page numbers that appear like a print menu-bar on every page of the book. Once you reach your chosen agora, more options await you within that section. You’ll need to flip back and forth in uncustomary (because non-linear) ways, but you will be able to manufacture a reasonable facsimile of what the wiki offers along these lines. It’s an awkward repurposing of tAgora technology, but that very awkwardness exposes the fundamental assumptions of the book-and-page medium.
3. Via linkmaps
You can decide to use one or more of the linkmaps that are also available in the volume’s opening pages, a set of predesignated itineraries that are offered as alternate viable routes from through the Pathways Project contents. Of course, you won’t be able to exit and re-enter the prescribed sequences as easily as in the wiki, but such is the nature of oAgora strategies deployed non-natively within the tAgora. There aren’t any “back” buttons and clickable links in the book.
4. Via branches
You can exercise any of myriad options to explore the branches that are contained within each node, but here the book really struggles to morph acceptably. It’s inconvenient to interrupt the linear page-to-page logic too often if you can’t immediately return to your point of departure with a click. More tellingly, all those branches that lead to external media-rich sites are dead; audio, video, and the like can’t be forced between two covers. You can explore branches with a mouse in one hand and the paperback in the other, of course, but there are limits to how far the book itself can morph to imitate eAgora (and oAgora) technology.
Experimental limitations
Naturally, the inter-agora experiment can go only so far. We can’t wholly retool book technology and force it to become something it isn’t. Pages, paragraphs, chapters, and other dimensions of order-by-sequence constitute a cognitive rhetoric seated deep in our text-disposed psyches, so deep that it functions as automatically and invisibly as a computer’s operating system, well below the level of conscious awareness. Like it or not, our thinking and communication process has been defaulted—tDefaulted, in fact.
But to the extent that the medium of texts can support more than the usual slate of textual activities—and that’s precisely the experiment we’re conducting with Pathways of the Mind —you can “click through” this morphing book, charting your own idiosyncratic route as you go. No “hard” text can ever entirely simulate OT or IT, of course; it may morph to an extent, but it’s still a book. If suggestively constructed, however, it can accomplish two related goals. It can remind us how those non-linear, participatory technologies work even as it reveals the inherent conditions of exchange within the tAgora marketplace.